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They carry their baggage just like the rest of us, and together they'll find a way to overcome.Ī collection of AUs, "what ifs", and one-off scenarios of the whumpy variety. From past struggles to present challenges, the Hoenn Elite are as human as anyone else. Misfortune can befall anyone regardless of stature, and trouble has a knack of rearing its ugly head at the most inopportune times.
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In a life of glitz and glamor, fame and power, things aren't always as they seem. Wolflyn Fandoms: Pocket Monsters | Pokemon - All Media Types, Pocket Monsters | Pokemon (Main Video Game Series), Pocket Monsters: Ruby & Sapphire & Emerald | Pokemon Ruby Sapphire Emerald Versions, Pocket Monsters: Omega Ruby & Alpha Sapphire | Pokemon Omega Ruby & Alpha Sapphire Versions Hoenn Short Stories Collection: Bad Things Happen Edition Language: English Words: 17,048 Chapters: 5/7 Collections: 1 Comments: 13 Kudos: 5 Bookmarks: 1 Hits: 125 Part 4 of Tales of the Seafarer and the Geologist However, a visitor stumbles into Riya's life with a premonition, and a warning which could change the fate of her and Steven's future - and that of all Hoenn.
#Pokemon omega ruby and alpha sapphire characters archive
Creator Chose Not To Use Archive Warnings.With thousands of Brendan’s and May’s wandering around, the world felt a whole lot smaller.Shinyskarmorys Fandoms: Pocket Monsters: Omega Ruby & Alpha Sapphire | Pokemon Omega Ruby & Alpha Sapphire Versions It makes it so everyone is playing as the exact same person in the same story. So why did Game Freak revisit that connectivity concept in a world that no longer allows the same diversity? Being stuck as the same two characters as everyone else localizes the game to you and your NPCs. For the first time, it really felt like you were in a world with thousands of other real trainers and not just dumb NPCs. Every person we battled looked different and player icons scrolling past on the touch screen showed dozens of fresh faces online at once. This was right at home in a game that gave us more ways than ever to connect around the world with thousands of other players at once. But where the characters were concerned, it came to a grinding halt.Ĭustomization in X and Y immersed players in a way that Pokémon had never done before, replacing the same old binary selection with hundreds of possibilities. OR/AS was a game that felt like it was moving forward by building off of what made Pokémon X and Y so enjoyable and making it better. Hoenn wasn’t my favorite generation to begin with, so nostalgia didn’t hold out long and I was putting it down with ease before the fourth badge. Sure, the story was still fun and I thoroughly enjoyed the redesigned landscape, characters, and 3D environment, but I started to realize I was only enjoying it on a nostalgic level.
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And with the Game Corner also axed, developing an unhealthy Pokémon gambling obsession was an impossible substitute.
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All of the personality in my own trainer was gone and, after the first two towns or so, the only use I had for all my money was buying up dozens of Poké Balls to waste throwing at Kyogre. I didn’t know how much customization’s disappearance would affect my opinion of this game until I actually started playing and realized how little I cared. It can be argued that the decision to be faithful to the original trainers was made in part because OR/AS were remakes as opposed to new entries, but for a game that chose to blend new features, like the Super Training and Amie, with the Ruby/Sapphire standbys, that’s hardly an argument to hide behind. So I was sorely disappointed to find out that Game Freak decided against keeping this feature in Omega Ruby and Alpha Sapphire (OR/AS).